Lines and joints in 3d
Why did it take reading the computational complexity theory column in SIGACT News to find out about this pretty proof in combinatorial Euclidean geometry? It was posted to the combinatorics section of arXiv a little over a year ago but I guess the abstruse title dissuaded me from looking in more depth when it came out; if I'd read the abstract I'm sure I would have remembered it.
Theorem [Guth and Katz, arXiv:0812.1043]: Any system of n lines in three dimensions has
Proof sketch: without loss of generality each line has some constant times the average number of joints on it (otherwise, throw away the lines with too few joints). If there are
I'm not sure what is known for weaker assumptions, e.g. how many points of triple intersection can there be in a system of lines where there is a constant bound on the number of mutually coplanar lines? Then the argument above doesn't work because the lines at any particular triple intersection are allowed to be coplanar. There aren't any interesting bounds if one substitutes "double" for "triple" since one can get quadratically many double intersections from lines on a hyperboloid with no three lines coplanar.
See also: arXiv:0905.1583, arXiv:0906.0555, arXiv:0906.0558.
Comments:
2010-02-21T04:25:13Z
There is a simpler proof by now: http://arxiv.org/abs/0906.0558
Its very nice.
--Sariel
2010-02-21T04:26:03Z
There is a simpler proof by now: http://arxiv.org/abs/0906.0558
Its very nice.
Oh. You mention it in the bottom. silly me.
--Sariel
2010-02-21T05:08:55Z
I was a little sloppy in my attributions — the simpification of the proof was the one they ended up describing in the SIGACT News piece (and the one I briefly summarized here).